Solsten’s data for Clash of Clans

Reliable insights

The information about this audience is based on 43,984 real people’s profiles.

The population of this audience supports reliable insights at the overall level, with estimates that continue to tighten past this threshold (95% confidence interval, ±5% margin of error or better).

43,984 profiles

Use for targeting, planning, external reporting, and benchmarking over time.

Clash of Clans: Who they are, how to reach them, and what to recommend.

Audience overview for the people who like Clash of Clans in Solsten’s database of psychological profiles.

Clash of Clans includes people who care about Clan teamwork, Base building, Competitive winning, Strategy planning, and Social chatting, but demographics and 'Clash of Clans stereotypes' don't explain why they actually choose, share, or ignore a brand. Solsten uses first-party psychological audience data to help marketers, product teams, and AI systems understand what different Clash of Clans segments care about, what messages and visuals resonate, what turns them off, what other brands and experiences they're likely to engage with, and how to personalize content and journeys without relying on guesswork.

Type of people who like Clash of Clans

Solsten identifies patterns across the psychology of each audience to automatically create distinct personas for people who likes Clash of Clans that can be individually be used to understand, reach, recommend, build, benchmark, expand, and create.

The Clash of Clans target audience contains 6 like-minded personas, aggregated based on their distinct psychological makeup.

The Reserved Individualist

They are practical and private, sticking to what works without overthinking.

The Passionate Trendsetter

They are energetic and expressive, fueled by emotion and social connection.

The Sensitive Altruist

They are emotionally tuned, guided by compassion, and deeply care about others.

The Skeptical Individualist

They live on their own terms, valuing independence and maintaining a skeptical outlook.

The Confident Socializer

They are energetic and socially plugged in, thriving in lively group settings.

The Social Networker

They are naturally sociable and easygoing, shining in social environments and building strong connections.

Ask Elaris for a deep dive on the types of Clash of Clans fans

Chat with people who like Clash of Clans

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Why is Solsten’s Clash of Clans audience data different?

Solsten helps you understand why an audience cares, what they respond to, what else they may want, and how to personalize content, recommendations, and AI agents.

Solsten differentiates itself by grounding audience insights in measured psychology (patented psychological clustering across a database of 3.4B+ people) rather than surface-level demographics, survey data, or scraped behavior. This gives you a “why,” not just a “what,” behind audience decisions. Solsten helps teams understand why audiences care by combining aggregated psychological profiles, motivations, values, affinities, communication preferences, UX signals, and audience overlap.

First-party dataBig-5 personality traitsMotivations & ValuesCommunication styleWell-being scoresCultural influenceEmotional triggersPsychological personasRecommendation contextGame integrationGameplay behavior dataPlayer motivationsAI agent personalizationCompetitor benchmarksConsumer insightsPrivacy-safe insights

Frequently asked questions about the Clash of Clans audience

Common questions about people who like Clash of Clans

Clash of Clans fans skew young and strategy-minded, but the defining psychological signature is social play with a selective, self-directed streak. The biggest signal is a large cohort of The Skeptical Individualist, meaning people who prefer to make up their own mind, tune out hype, and want proof before they commit, this is the single largest psychological group at about 37%. Next is a strong social confidence layer, including The Confident Socializer, meaning people who enjoy interacting, showing competence, and being seen as capable in a group, about 19%, plus The Social Networker, meaning people who are motivated by staying connected and participating in communities, about 11%. Smaller but meaningful groups include The Passionate Trendsetter, meaning people who like what feels current and exciting, about 12%, and The Sensitive Altruist, meaning people who are relationship-aware and care about how others feel, about 5%. Demographically, the audience is predominantly male (70%), concentrated in 16 to 24 (44%) and 25 to 34 (29%), with many students (26%) and full-time workers (34%), indicating a mix of “between classes” and “between meetings” play.

Action: Position your creative around “prove your strategy, earn your place in the group,” not broad hype, and test messaging that balances independence with clan belonging.

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Clash of Clans's competitors and target audience opportunities

Explore brands like Clash of Clans and audiences with similar psychology and behaviors.

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Clash of Clans Gamer Personas & Market Comparison