About this audience
Based on first-party data
This audience is generated based on the respondents of Solsten’s AI-based assessment including companies that use our Traits product. All data is derived from premium sourced first-party data.
Learn about TraitsPeople who prefer the Game Studios experience
The Game Studios audience consists of 18,507 individuals collected from around the world.
Why these people like Game Studios
Personality traits
Solsten’s personality traits reveal this audience’s enduring behaviors, cognition, and emotional patterns.
Values
Values describe the core principles that shape an audience's sense of what is important in life.
Motivators
Solsten measures intrinsic motivators rooted in clinical psychology, ensuring confidence in how to drive this audience to take action or pursue a goal.
The most impactful traits that drive people to Game Studios arecombination of their top motivators, perso.
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Top recommendations for this audienceAI recommendations
Solsten’s recommendations are always derived from premium sourced first-party data via scientifically validated instruments developed in-house.
AI recommendations
Solsten’s recommendations are always derived from premium sourced first-party data via scientifically validated instruments developed in-house.
Tailored to the Game Studios audience
Competitors and target audience opportunitiesIdentify target audiences with similar psychology, interests, and demographics to explore competition, partnerships, product opportunities, and market expansion.
Identify target audiences with similarity to Game Studios.
Likemindedness
Audiences sorted by Likemindedness share attitudes, preferences, and behaviors, enabling easier messaging, efficient marketing, and higher engagement.
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NumberLikemindedness
Audiences sorted by Likemindedness share attitudes, preferences, and behaviors, enabling easier messaging, efficient marketing, and higher engagement.
Total addressable market (TAM):630M people like Game Studios.
Total addressable market (TAM):308M people like both Windows and Game Studios.
Total addressable market (TAM):630M people like Game Studios.
Total addressable market (TAM):308M people like both Operating Systems and Game Studios.
Total addressable market (TAM):630M people like Game Studios.
Total addressable market (TAM):234M people like both Bandai Namco and Game Studios.
Total addressable market (TAM):630M people like Game Studios.
Total addressable market (TAM):126M people like both Gaming and Game Studios.
Total addressable market (TAM):630M people like Game Studios.
Total addressable market (TAM):111M people like both Android and Game Studios.
Total addressable market (TAM):995M people like Software.
Total addressable market (TAM):630M people like Game Studios.
Total addressable market (TAM):235M people like both Software and Game Studios.
What defines this audience
The psychographics, behaviors, and preferences of the Game Studios audience.
Sorting scores by their percentile rank, showing how this value compares to others. (i.e. this score is higher than X% of the scores in the dataset)